GameModes_Server.txt
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"competitive"
{
"convars"
{
"hostname" "SE SERVER 24/7"
"mp_startmoney" "888"
"mp_maxmoney" "9999"
}
"mapgroupsMP" // Liste der mapgroups, die für diesen Modus möglich sind {
"mg_bomb_se" ""
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// Um eine mapgroup zu verwenden, muss diese in den keyvalues-Abschnitt definiert sein wie im Beispiel
// und muss auch in dem 'mapgroupsMP'-Abschnitt des Game-Mode definiert sein, damit es läuft.
//
// Dann starte den Server mit: '+mapgroup MAPGROUPNAME'
//
// Beispiel:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"mg_bomb_se" // mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
}
}